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Post by lmfinishgamer on Apr 24, 2016 14:25:27 GMT -6
I think I will do this as next! But one thing that i don't understand: what the number "35", in the ghost name, means? And I don't directly understand directly that thing of "waves". Someone can explain this a bit more.
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Post by Lukie D on Apr 24, 2016 14:35:16 GMT -6
The name layout is weird. the first number in the name (Ex. 35) is the room number. "35" is the Parlor. The next number is the "waves". Pretty much a wave is what ghosts spawn at. In the Anteroom, for example, have an orange ghost for the 1st wave, a purple ghost for the 2nd wave, and the orange & pink ghosts for the 3rd wave, and then the room clears. So "yapoo_35_2" means the entity will spawn in room_35 (The Parlor), and will spawn on the 2nd wave.
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Post by lmfinishgamer on Apr 24, 2016 15:01:35 GMT -6
Ooooh, I understand it now! I prefer to call the waves "first, second, third and fourth and fifth ghost appearings process" (i think that it is the maximum ghost appearing), or anything else, lol. But you have an documentation on the room numbers? And it doesn't looks, but still lefts me a thing: Where is the ROOMS LOCATIONS (offsets, bytes) TO ADD GHOSTS TO THEM in hex?
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Post by Lukie D on Apr 24, 2016 15:22:56 GMT -6
If you really want to add ghosts, iNfoFR will do that WAY easier than hex. For hex, you have to add stuff, and keep track of a lot of things. The program does that hex stuff for you.
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Post by lmfinishgamer on Apr 24, 2016 18:15:09 GMT -6
Well, I remember that iNfoFR don't detected anything when I opened the jmp file (or the version of enemyinfo should be wrong). I will try to extract and view the enemyinfo from root/map/map2.szp.
EDIT: Now the contents of the jmp from map2 appeared! (seems to be 180 things, lol) but I am still interested at one thing. I want the all the three ghosts in the Parlor spawn together directly like in the beta, may I need to put three obake_35_1 in the jmp? Well, and can you also help me at positioning the Gold ghosts? Because I one of the rom-hackers that never seen and never messed with x y z coordinates in my life...I want to move one to the left, one to the middle and other to the right (together, not in each of these sides of the room.)
EDIT 2: When I set all obakes_35_1, 2 and 3 to all _1 suddenly the Parlor when I entered it as an new file and at the beginning of the game events it was already lighted up and cleared of ghosts. So, all the beginning events in the Parlor become a bit strange and the camera pointed to the front of the Parlor as the ghosts would be here, but there's nothing, which made the events a bit weird. But this is also a problem, could someone tell me how to properly make the Gold ghosts appear all the three together in only one time, instead to make the Parlor already cleared up?
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Post by spacecats on Apr 25, 2016 13:59:52 GMT -6
When it comes to editors, it depends on your preferences. Do you want it to be easier? Use iNfoFR. More power and flexibility? Use jmpman (http://smsrealm.net/board/thread.php?id=110). iNfoFR is gui based and a bit more restricted because of how its made, while jmpman is more difficult to use (it creates xml files that you can edit), but makes more generally possible is is more flexible.
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Post by lmfinishgamer on Apr 25, 2016 16:43:59 GMT -6
Well of course, I want the more easier thing...
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Post by ~Scary Basher~ on May 26, 2016 21:46:25 GMT -6
Locked for being solved. This has been solved by Lukie D.
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