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Post by Lukie D on Jan 26, 2016 19:01:24 GMT -6
Thanks! Really helps! And another thing. How do you know the room of the one you're editing is? The last end of the strings (Which are the space of 32 bytes in info files, and can have junk data), after that, begin with the Room number.
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Post by ~Scary Basher~ on Jan 26, 2016 19:13:22 GMT -6
Cool. Thanks. And one last question. What are the (null) and 66_1,yapoo_66 ect for?
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Post by Lukie D on Jan 26, 2016 19:18:05 GMT -6
I don't know, and I'm not sure. They are strings, but they could be used to do something. I might have to look into the start.dol file for those.
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Post by ~Scary Basher~ on Jan 26, 2016 19:24:31 GMT -6
Could be pointers to add Certain properties to the ghosts. Because when I looked at lydia in the characteinfo file it had "demo_mother" applied to her.
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Post by TheHappyFaceKing on Jan 26, 2016 20:56:56 GMT -6
Thanks! Really helps! And another thing. How do you know the room of the one you're editing is? The last end of the strings (Which are the space of 32 bytes in info files, and can have junk data), after that, begin with the Room number. Why don't you just use this to tell what room your looking at: I have tested a lot of these and they all seem to line up perfectly with the rooms file number.
Exsample: it says 35_1 in the highlighted part, 35 means room_35 aka the parlor, I know this is the parlor because it says yapoo1 In 3 entries and the parlor has 3 gold ghosts. In other words (ILLUMINATI!!!) lol
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Post by ~Scary Basher~ on Jan 26, 2016 21:36:46 GMT -6
The hallway ghosts don't have this.
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Post by TheHappyFaceKing on Jan 26, 2016 21:51:20 GMT -6
The hallway ghosts don't have this. well only the bowling ghosts don't have this but its much easier for the other ghosts
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Post by ~Scary Basher~ on Jan 26, 2016 21:59:27 GMT -6
And the ceiling surprises don't either :T . Oh and lukie. Can you list some of the values of the rooms? I'm sorry to bother you with so many things I just really need this.
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Post by Lukie D on Jan 26, 2016 22:04:21 GMT -6
And the ceiling surprises don't either :T . Oh and lukie. Can you list some of the values of the rooms? I'm sorry to bother you with so many things I just really need this. TheHappyFaceKing made a list of rooms and their numbers. The values for rooms goes with those numbers (But in Hexadecimal, of course)
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Post by TheHappyFaceKing on Jan 27, 2016 7:38:18 GMT -6
And the ceiling surprises don't either :T . Oh and lukie. Can you list some of the values of the rooms? I'm sorry to bother you with so many things I just really need this. No. im pretty sure they do (as you can see in one of Lukie's screen shots the highlighted part is pointing to a Purple bomber with 62_1 aka Basement Hallway A and I know their's one down their
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Post by Lukie D on Jan 27, 2016 11:32:02 GMT -6
And the ceiling surprises don't either :T . Oh and lukie. Can you list some of the values of the rooms? I'm sorry to bother you with so many things I just really need this. No. im pretty sure they do (as you can see in one of Lukie's screen shots the highlighted part is pointing to a Purple bomber with 62_1 aka Basement Hallway A and I know their's one down their Well, I'm glad you noticed that. (I didn't, until you pointed it out) If you are changing rooms, you should change Both values.
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Post by TheHappyFaceKing on Jan 27, 2016 13:54:51 GMT -6
No. im pretty sure they do (as you can see in one of Lukie's screen shots the highlighted part is pointing to a Purple bomber with 62_1 aka Basement Hallway A and I know their's one down their Well, I'm glad you noticed that. (I didn't, until you pointed it out) If you are changing rooms, you should change Both values. Could you make a list of what all the room ID's are for that other way?
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Post by TheHappyFaceKing on Jan 28, 2016 20:21:49 GMT -6
Lukie something doesn't seem right with these positions because when I punch these xyz positions into blender...things dont look right (Yes I am converting them to float btw) (Im trying to come up with a way to make this ghosts positioning easier)
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Post by Lukie D on Jan 28, 2016 20:25:27 GMT -6
That's because Luigi's Mansion's sizing is weird, and it is different from blender's stuff.
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Post by TheHappyFaceKing on Jan 28, 2016 20:38:07 GMT -6
That's because Luigi's Mansion's sizing is weird, and it is different from blender's stuff. sizing? I said posisioning
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