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Post by Lukie D on Mar 1, 2016 15:44:47 GMT -6
OK, we just finished completely reading & writing info files. What an adventure! Now, it is time to research a new file format... Col.mp files! This will be a harder task than usual, since I have never programmed all the parts to make a 3D cube spin. (It's A LOT of code, and advanced math ). These are 3D files. But At least I know how to read the bytes, and what size they are. Here are my notes (they are very messy ) pastebin.com/f5PGtb26 Man, I will have to learn 3D programming by doing this. (And I am talking about programming a 3D engine, not just using Unity3D or Roblox )
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Post by spacecats on Mar 3, 2016 13:36:27 GMT -6
I've been working on some collision tools for a while now, if you can help me figure out the final 2 sections (the section after faces and the final one) I might be able to finish the collision tool soon. As of right now, it can import collision models without the game crashing, but they wont work correctly.
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Post by Lukie D on Mar 3, 2016 15:13:00 GMT -6
I've been working on some collision tools for a while now, if you can help me figure out the final 2 sections (the section after faces and the final one) I might be able to finish the collision tool soon. As of right now, it can import collision models without the game crashing, but they wont work correctly. Awesome! Sure, I can help. Anyway, can you explain to me how some of the values (The ones you know) of this file format mean? That would be a great help! (ex. Polygons, color textures, positions, vertexes, etc.) Maybe I am using the wrong terms to explain this.
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Post by spacecats on Mar 3, 2016 15:34:01 GMT -6
Since its a collision format theres no uv wrapping or anything but the faces are in a strange format. I decided to make my repo on github for it public, its extremely messy and obviously unfinished, but it should help you to understand the format enough. Heres the repo github.com/SpaceCats64/mpConverter
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Post by Lukie D on Mar 3, 2016 15:43:03 GMT -6
Since its a collision format theres no uv wrapping or anything but the faces are in a strange format. I decided to make my repo on github for it public, its extremely messy and obviously unfinished, but it should help you to understand the format enough. Heres the repo github.com/SpaceCats64/mpConverterI didn't think it was too messy (My code is WAY messier, and you actually name your things correctly, unlike me who just uses the first word that comes to my head)
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Post by ~Scary Basher~ on Mar 20, 2016 4:26:40 GMT -6
If this becomes finalized then exploring the outside of the mansion can finally be possible!
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Post by TheHappyFaceKing on Mar 20, 2016 13:41:23 GMT -6
If this becomes finalized then exploring the outside of the mansion can finally be possible! (Maybe) "it depends if the games programming allows it"
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Post by ~Scary Basher~ on Mar 20, 2016 14:24:45 GMT -6
All we would need to do is finish .bin and col.mp model files and replace it over the test room! And we can copy and redo a double door model for the gate was well! Cool right?
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Post by spacecats on Mar 20, 2016 19:25:37 GMT -6
Bin might be difficult but not too much and collision has made a lot of progress. The only problem now is simply time, school has got me in a bit of a bind lately making it very difficult to get any work done. Though something I would like to bring up is please don't say things like "if the programming permits it" because that just seems pretentious to post by itself with no information to back it up. To be honest pretentiousness seems to be a bit of a problem on this board in general, and mind you im not saying this to be mean, but i'd rather not end up with another LBM or kale kaverns (check kuribo64 if you are curious as to what exactly that board was). I guess what im really trying to say is don't think that this place is the only place doing any LM hacking/is the best at it, because I assure you, that's not true and thinking it is can create a hacking scene people don't want to be a part of. Again im not saying this to be mean, rude, or degrading, im saying this because i've seen so many places go to crud for these kind of reasons.
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Post by ~Scary Basher~ on Mar 20, 2016 20:22:51 GMT -6
But anyways. Back on topic. Custom maps like that sound amazing do they not? And they're just within our reach!
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Post by spacecats on Mar 21, 2016 0:14:15 GMT -6
Technically they have been since around the fall of 2015, but the things started them were never finished. RIP Luigi's Outhouse the hack that never was. Speaking of which, who would be interested in a firefight mode in LM? Its an idea i've mulled over and have slowly been working out the mechanics of (still only about 70% sure its possible as of no though).
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Post by ~Scary Basher~ on Mar 21, 2016 0:26:12 GMT -6
That sounds cool. I've always wanted a hunter mode where you catch the most ghosts as possible with the portrait ghosts gone and the doors unlocked. Kinda like the scare scruder on luigi's mansion dark moon.
Edit:lukie might need to add some more filters to the profanity system.
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Post by spacecats on Mar 21, 2016 0:30:03 GMT -6
It would most likely be a boss arena that is split into 4 sections (but not actually no walls just in terms of rooms) because that can be used to manipulate the tiden info files which for the enemies at least, causes them to respawn any time you re-enter a room.
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Post by ~Scary Basher~ on Mar 21, 2016 0:44:26 GMT -6
Oh. So that's what tiden info files are for!
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Post by spacecats on Mar 21, 2016 0:47:20 GMT -6
Yeah they are the files for the blackout, so they are not used often or for very long so its not really anything that special other than being able to indefinatley spawn ghosts as long as there are multiple rooms.
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