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Post by Lukie D on Apr 20, 2016 11:28:36 GMT -6
Hello! Today, we will replace those red hallway vases with the beta blue ones. It is a lot simpler than you think. Requirements: -ArcPack & ArcExtarct 1.1 -GCrebuilder -Root folder setup Step 1. setup your situation (Make your work stations, get the tools, and have your root folder setup) Step 2. Get room_06, room_18, room_29, room_30, room_31, and room_43 from map2 in the Iwamoto folder, and copy them into your file editing folder. Step 3. Drag & drop (Or open) the .arc files with ArcExtract. Step 4. Get "tubo30_1.bin" from the room_29 folder, and replace each vase file in the other folders with the room_29 folders. You will have to reanme your copied file for room_31 & room_43. Step 5. Compile the folders by dragging & dropping each folder seperately onto ArcExtract. Step 6. Copy your new compiled .arc files and put them in your root folder (in map2, Iwamoto) Step 7. Open GCRebuilder, and open the root folder as root. Step 8. Make a location to save your ISO by clicking save, and then click recompile, and wait. Your new ISO should now be created, and when playing the ISO, you will notice the hallway vases are blue and short, instead of red and tall.
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Post by lmfinishgamer on Apr 24, 2016 21:35:46 GMT -6
I was got a bit boring and I resolved to ask a interesting question, Lukie: Do you know in case, what is the location of the wooden door locking the doors model? (tell me if it is left in game). Because if it exists, I want to somehow put that wooden into some hallway doors like the beta (and yes, I will turn on the Unlock All doors code.) but I think that's a bit hard, since I don't know of an door already with that model. In short version, do you know what is the woodens locking some doors and how to put them in game, someone?
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Post by TheHappyFaceKing on Apr 24, 2016 22:28:38 GMT -6
I was got a bit boring and I resolved to ask a interesting question, Lukie: Do you know in case, what is the location of the wooden door locking the doors model? (tell me if it is left in game). Because if it exists, I want to somehow put that wooden into some hallway doors like the beta (and yes, I will turn on the Unlock All doors code.) but I think that's a bit hard, since I don't know of an door already with that model. In short version, do you know what is the woodens locking some doors and how to put them in game, someone? Speaking of door's i have asked a simular question before but with the unused heart and star door's i dont think we know how to edit the door's location or the type of door yet. The best guy to ask this question to would be "space cats" (Though sometimes i have a hard time getting answers out of this guy)
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Post by lmfinishgamer on Apr 25, 2016 8:46:14 GMT -6
Well, he know something? Cause if we replace one common door that appears in some locations with another, all of these common doors will become the another replaced. But, I don't know how to put in only SPECIFIC locations. Sometime I remember that I replaced the double heart door in the foyer with the normal double door in the upper hallway of the Foyer (as in beta).
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Post by spacecats on Apr 25, 2016 13:54:05 GMT -6
They are embedded in the dol because nintendo is full of morons who think embedding things like this is smart when they have a perfectly good object placement format. I dont remember the exact addresses, but you can change the door type, swing direction, and location.
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Post by lmfinishgamer on Apr 25, 2016 16:45:22 GMT -6
Well, but don't make things a mystery...it is the start.dol? I will try to research for some models.
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Post by spacecats on Apr 25, 2016 17:08:54 GMT -6
The models are in the game szp file, everything else about the doors is not. Im really not being vague, thats about as much as is known.
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Post by lmfinishgamer on Apr 25, 2016 17:18:57 GMT -6
Well, thanks for the info and the time. I will take a look at start.dol now for some info in hex
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Post by TheHappyFaceKing on Apr 26, 2016 8:40:52 GMT -6
They are embedded in the dol because nintendo is full of morons who think embedding things like this is smart when they have a perfectly good object placement format. I dont remember the exact addresses, but you can change the door type, swing direction, and location. well at least I give us a good challenge.
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Post by lmfinishgamer on May 2, 2016 21:22:53 GMT -6
Well. It would be good to continue that model thread, so I have got another question: I was needing to remove some models from specific locations, like that foyer door vines and the sheet in the mirror also in the foyer. Is there's anyway that I can remove that models in-game without any crashes? (And I know, door vines model is saku.bin in game_usa.szp/iwamoto/door.)
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