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Post by lmfinishgamer on Apr 23, 2016 23:30:11 GMT -6
Oh. And it is mAmbColor that really changes the colors? I note that because I was trying to change the Gold ghost to white, but it is still having some "orangish" color. Could you tell me what is the correct colors for changing the functions?
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Post by Lukie D on Apr 23, 2016 23:49:52 GMT -6
It also relies on the texture being displayed. You can change that by swapping some .txp files in the Gold Ghost's model.
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Post by lmfinishgamer on Apr 24, 2016 0:11:42 GMT -6
Oh, thanks again, Lukie! But in case, do you know what txp file it is in obake01/txp folder?
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Post by spacecats on Apr 24, 2016 2:57:29 GMT -6
mBrightColor controls the glow color.
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Post by lmfinishgamer on Apr 24, 2016 8:08:34 GMT -6
mBrightColor controls the glow color. I knew that, but Lukie talked about some .txp textures in the model and I don't know what is the one for the orange color of the ghost. NEWS: Tech Mario will be going to create a tutorial on this most likely tomorrow, guys. I think this can be finished for now, big thanks EDIT: I've somehow figured it out in hex! Big thanks, guys by the help and spacecats for the program...I think I will enter in a new section of rom-hacking now.
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Post by spacecats on Apr 24, 2016 16:11:14 GMT -6
Nice! Remember if you are ever unsure about the format you can check this page of my github repo, its the part where the param object is defined. You can also use this early version of v0.8 which still has some bugs with writing int 16 values, but it doesnt affect the ghosts.
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Post by TechMario on Apr 24, 2016 17:51:10 GMT -6
Oh, thanks again, Lukie! But in case, do you know what txp file it is in obake01/txp folder? I think you can change the colors in hex editor as well. But I tried to figure out about the txp files. Would I open them in hex or something? Check out my tutorial on hex editing!
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Post by spacecats on Apr 24, 2016 18:00:00 GMT -6
It doesn't matter how you modify the txp file really, even just straight up deleting it should work. All it does afaict it tells the game what material\texture from the mdl to use, so as long as the game cant do that it should default to white.
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Post by lmfinishgamer on Apr 24, 2016 18:12:07 GMT -6
Oh, thanks again, Lukie! But in case, do you know what txp file it is in obake01/txp folder? I think you can change the colors in hex editor as well. But I tried to figure out about the txp files. Would I open them in hex or something? Check out my tutorial on hex editing! WELCOME TO LMTALK, BUD!! I'M SO GLAD ALSO YOUR JOINED! Also big thanks spacecats! I will try experimenting some hacks later, since I've been lazy because of the happenings here...
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Post by TechMario on Apr 25, 2016 18:43:29 GMT -6
Here's the orange ghost screenshot from my 3ds with the white-ish glow (note it was from my 3ds cuz I've been testing on nintendont):
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Post by lmfinishgamer on Apr 25, 2016 19:15:23 GMT -6
wow, it seems A LOT dusted, but I can view that it was identical to my hack that i made...but I made some progress here, you can see! (and remember of my hack as well?)
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Post by TechMario on Apr 25, 2016 20:30:52 GMT -6
finishgames... well it appeared like it had like baby powder color but sort of like yours LOL. did you have to edit the TXP files using a hex editor or something to make it white? I have tested with spacecats' GUI and actually some of the colors don't produce the expected color... but remember when I made him green? yeah. hey maybe I could try making a purple color like purple basher in the beta! but when I changed mBrightColor and mAmbColor to the same purple shade it produced a pink-like color... hmm maybe not change mAmbColor just leave it? How do I exactly change the color shades in hex? I have tested and it seems like it just changes the glow if I try to edit the color params in yapoo1.prm in a hex editor, and there's 6 diff bytes, like this: THE FF MEANS WHITE. prntscr.com/aww81k
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Post by lmfinishgamer on Apr 25, 2016 20:37:29 GMT -6
IT WILL TURN TO REAL WHITE IF I MODIFY THE BYTES TO FF?
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Post by TechMario on Apr 25, 2016 20:45:55 GMT -6
No. I said that I think editing the mBrightColor and mAmbColor values in hex probably only effects the glow. I think the full shade is in TXP?
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Post by lmfinishgamer on Apr 25, 2016 20:54:07 GMT -6
Well, I remember about deleting an txp file (but I don't know if I recompiled the szp with that mod)...
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