Post by TheHappyFaceKing on Jun 7, 2016 18:47:24 GMT -6
Luigi’s Mansion Event Tags
Written by starscratcher and SpaceCats
GUI and HUD Controls
<WINDOW>(screen_position) Opens a dialogue window
<SAY>(line_number) Displays the rest of the text on the line
<SPEAK>(line_number) Tells the WINDOW the line number from the text file to display
<COLOR>(color/icon) Determines the color\icon of WINDOW | Determines color of text in csv
<CLOSEWINDOW> Closes the WINDOW
<CHOICE> Creates a choice dialogue
<CASE> Creates branch for the choice done in CHOICE
<FULLSCREEN> Makes the HUD elements disappear
<NORMALSCREEN> Makes the HUD elements appear
<WIPEKIND>(transition_id) Determines the transition type for WARP
<WIPETIME>(transition_speed) Determines the transition speed for WARP
Miscellaneous Controls
<WAIT>(time_in_milliseconds) Wait for set amount of time
<ANYKEY> Continue on any key press
<WARP>(map_id) Warps the player to the determined map ID
<SHADOWON> Turns on shadows
<SHADOWOFF> Turns off shadows
<THUNDERN> Starts the thunder effect
<TURNON> Enables the black out
<TURNOFF> Disables the black out
<POS>(x)(y)(z) Moves player to specified coordinates
<PDEMO> Plays the intro movie
<ENDING> Plays the ending movie
<RANDOMJMP>”statement” Switches over to the CASE with determined statement
Luigi Controls
<LUIGISTOP> Lock Luigi in place
<LUIGIFREE> Free Luigi from locked state
<HP>(hp_to_add) Adds HP
<HPMAX> Maximizes HP
<LUIGELTON>
<LUIGELTOFF>
<LOOK> Makes Luigi look at another actor in the current scene
<WEAPON> Equips Luigi with the Poltergust
<NOWEAPON> Unequips Luigi
<BEAM>
<BEAMON> Turns Luigi’s flashlight on
<BEAMOFF> Turns Luigi’s flashlight off
<SETLUIGI>
<KILL> Sets the HP to 0 followed by losing
<URALUIGI> Gives Luigi the hidden mansion modifiers
<OMOTELUIGI>
<FORCEMOVE>(x)(y)(z)(slowdown) Makes Luigi walk to a set position until he collides with something
<SETCLEANER>”vac_head””vac_body” Selects the vacuum models
Sound Controls
<SE>(sfx_id) Plays the determined sound effect from the sfx bank
<BGM>(bgm_id) Plays the determined music from the bgm bank
<BGMSTOP> Stops the currently playing music
Actor Controls
<ALPHA>(alpha) Sets the texture alpha of the selected actor between 0 and 255
<ALPHAF>
<BODYON> Makes selected actor visible
<BODYOFF> Makes selected actor invisible
<MASKON> Enables the lumination effect of the selected actor
<MASKOFF> Disables the lumination effect of the selected actor
<ACTOR>(actor_id) Selects an actor ID from the characterinfo
<ACT>(key_animation) Selects an animation file from the model’s key folder to play
<STOP>(actor_id) Causes the actor specified to stop an animation
<PATH>”path_id” Makes an actor travel across the path specified in the path file.
<BEAM>
Camera Controls
<CAMSHAKE> Starts the earthquake effect
<CAMTARGET2>”actor_id”(height) Makes camera target an object and sets camera height
<CAMERAEND> Ends all Camera commands (such as CAMTARGET2)