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Post by Lukie D on Dec 28, 2015 19:34:34 GMT -6
I made the gold ghost have 1,000 HP (Displayed as "/00" HP) Here are some photos: Can't count over 999 for some reason Wow, it really is 1,000 HP! I used a Hex Editor to edit these. This was mainly a test.
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luigim1
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Game Preference: Luigi's Mansion 2
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Post by luigim1 on Dec 28, 2015 19:52:54 GMT -6
I made the gold ghost have 1,000 HP (Displayed as "/00" HP) Here are some photos: Can't count over 999 for some reason Wow, it really is 1,000 HP! I used a Hex Editor to edit these. This was mainly a test. Looks like it* had trouble displaying the 1000 as the developers never expected anyone to program a boss/ghost with 1000 HP. :-/
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Post by Lukie D on Dec 29, 2015 6:56:46 GMT -6
Looks like it* had trouble displaying the 1000 as the developers never expected anyone to program a boss/ghost with 1000 HP. :-/ Precisely!
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Post by ~Scary Basher~ on Dec 30, 2015 21:46:51 GMT -6
Oh hey. It's me. Thelmstudant! And I was hoping if you could tell me how to do this. I have all the tools but I just don't understand parameter files. :-/
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Post by ~Scary Basher~ on Dec 30, 2015 22:02:20 GMT -6
M'kay. I will.
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Post by Lukie D on Dec 30, 2015 22:08:48 GMT -6
I like hex editing. But anyways, for right now, since I have not made a tool yet to do it easily, you will have to rely on hex editing. And with floats, that's even harder to do.
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Post by ~Scary Basher~ on Dec 30, 2015 22:13:26 GMT -6
Well. I can always fix my mistakes if I mess up!
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Post by Lukie D on Dec 30, 2015 22:14:56 GMT -6
Well. I can always fix my mistakes if I mess up! That is true!
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luigim1
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i want betas
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Game Preference: Luigi's Mansion 2
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Post by luigim1 on Dec 30, 2015 22:15:38 GMT -6
Sorry, I never knew. Hex editing is the only thing that anyone can rely on in case a current tool doesn't exist for an example. Hopefully there will be a tool that'll easily do it for us instead of inserting a combination of bytes to access some SUPERSECRETBETALUIGIMODELTHATNOONEHASBERALYCHECKEDYETANDTHEREMAYBEAFEWTYPOSWHILEREADINGTHISLOL.(modelfiletype) in-game.
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Post by Lukie D on Jan 4, 2016 1:56:57 GMT -6
I messed with Parameters some more: Made the ghost's bright colors green.
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luigim1
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i want betas
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Game Preference: Luigi's Mansion 2
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Post by luigim1 on Jan 4, 2016 15:47:19 GMT -6
Looks sooooooooorta like a greenie, But hey, nice! Hopefully you have enough time to finish the project.
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Post by Lukie D on Jan 4, 2016 18:17:53 GMT -6
Well, I figured out how to change the ghost's color: Use ambient color with bright color. EDIT: I also changed the .txp to the white color, so it is easier to edit the colors.
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Post by Lukie D on Jan 4, 2016 18:53:59 GMT -6
Made another green ghost: But this time, it's Lime-green, and fully colored!
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Post by ~Scary Basher~ on Jan 4, 2016 19:10:40 GMT -6
Neat! The only problem is the teeth and mouth get colored that way too. :T
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luigim1
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i want betas
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Game Preference: Luigi's Mansion 2
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Post by luigim1 on Jan 4, 2016 19:30:38 GMT -6
It's either because the teeth is the same as the ghosts skin.
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