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Post by TheHappyFaceKing on Jan 31, 2016 14:23:53 GMT -6
Would anyone mind explaining what all/most of the parameter values are for
The ones I know:
mLife: Ghosts HP mHitDamage: Damage caused by touching the Ghost mActAfterAttackSu: What to do after Success of Damaging Luigi mActAfterAttackFa: What to do after Failure to Damage Luigi mBrightColor: Glow Color mDamage: Damage caused by something hitting you
Ones I want to know: mSpeed mSpeedUnseen mSpeedFight mAmbColor mPointerRange mNormalItemTbId mTsuriItemTbId mAttackPattern1 mDissappearFrame mEyesight mLightBlindFrame mAttackType mAttackRange mWaitForAttack mLife mLifeCollided mBlinkLife mBlinkFeq mTailColor mTailLife mFlag
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Post by Lukie D on Jan 31, 2016 17:13:57 GMT -6
mFlag is for script flags (Like getting Mario's Cap). mAmbColor is for the Ambient color of the model. It makes them dark or not, or have one color channel. mTailColor is like the color of the trail left by ghosts. mTailLife is how long the tails last. I'm also guessing at some of these.
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Post by ~Scary Basher~ on Feb 3, 2016 22:05:04 GMT -6
i know most of those. i spend lots of time testing.
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Post by TheHappyFaceKing on Feb 6, 2016 13:09:14 GMT -6
i know most of those. i spend lots of time testing. what do the ones you know do?
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Post by ~Scary Basher~ on Feb 6, 2016 13:44:30 GMT -6
Mspeed is the max speed of the ghost. Mspeedunseen is some sort of acceleration. (Somehow overrides mspeed) Mspeedfight is acceleration and also effects how much the ghost struggles. Mattackpattern1 Is how it attacks. Like the gold ghost,puncher etc. Mdissapearframe is how long it follows before it disappears. (Set to 0 for it to follow forever) Meyesight is how close you can get before it appears. Mlightbindframe is how long you can hold your flashlight on it before it fades away.
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Post by TheHappyFaceKing on Feb 6, 2016 14:58:42 GMT -6
about mSpeedFight does it work like the closer it is to 0 the more the ghost struggles?
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Post by ~Scary Basher~ on Feb 6, 2016 18:36:44 GMT -6
No. The higher the number is. It also effects it's normal speed as well.
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Post by TheHappyFaceKing on Feb 7, 2016 1:08:06 GMT -6
No. The higher the number is. It also effects it's normal speed as well. That doesn't seem like the case. For example the gold ghost has a mSpeedFight value of 0A aka 10 and Chauncey has a value of 4.
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Post by ~Scary Basher~ on Feb 7, 2016 1:11:23 GMT -6
The boss ghosts and normal ghosts has their default struggle amount in their coding. Not parameter. Mspeed fight only amplifies this. Including speed as well.
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Post by TheHappyFaceKing on Feb 7, 2016 17:54:36 GMT -6
The boss ghosts and normal ghosts has their default struggle amount in their coding. Not parameter. Mspeed fight only amplifies this. Including speed as well. Blue twirler has a value of 5...
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Post by ~Scary Basher~ on Feb 7, 2016 18:02:24 GMT -6
And but his mspeed value blocks hmm from going any faster.
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Post by TheHappyFaceKing on Feb 7, 2016 18:09:03 GMT -6
And but his mspeed value blocks hmm from going any faster. Plus I changed the speedy spirits value from 10 to 4 and it seems to be stronger
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Post by ~Scary Basher~ on Feb 7, 2016 18:28:38 GMT -6
That's not right. Because when I did that nothing happened at all. Mspeedfight just changes speed in general. Maybe it was a fluke. Because decreasing it does nothing. It just makes the ghost slower.
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Post by TheHappyFaceKing on Feb 7, 2016 18:43:23 GMT -6
That's not right. Because when I did that nothing happened at all. Mspeedfight just changes speed in general. Maybe it was a fluke. Because decreasing it does nothing. It just makes the ghost slower. I tried raiseing the value of Lydia but no change happened (I set it to 20) (trying to change how fast the ghost drags me)
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Post by ~Scary Basher~ on Feb 7, 2016 18:53:43 GMT -6
You have to change it to tremendous values like 35 or 40 to get good results.
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