luigim1
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Game Preference: Luigi's Mansion 2
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Post by luigim1 on Mar 20, 2016 5:55:18 GMT -6
In game. I did say "whilst being flashed." Oh. My bad. Oh, k I get what you mean.
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Post by ~Scary Basher~ on Mar 20, 2016 5:57:56 GMT -6
Odd that only the basher had a stunned animation. Probably to show that it was bewildered that you caught him in the act of scaring you. But what's also odd is that the purple puncher and blue twirler have the animation as well.
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luigim1
Moderator
i want betas
Posts: 0
Game Preference: Luigi's Mansion 2
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Post by luigim1 on Mar 20, 2016 6:04:02 GMT -6
Odd that only it had a stunned animation. Probably to show that it was bewildered that you figured it out. But what's also odd is that the purple puncher and blue twirler have the animation as well. Interesting. After all, "Purple" Puncher & the Blue "Twirler" needed the same amount of animations. (As they are the main "villains".) Also. Their names don't make sense. I could talk about this all day & laugh constantly. Ahem, anyways back on topic.
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Post by ~Scary Basher~ on Mar 20, 2016 6:14:20 GMT -6
What I was thinking that maybe bashers weren't their own ghosts. You see how bashers used the same model and color of the beta gold ghost? Well I've heard that someone has played the demo before and they remember something called "the super scare" where one of the ghosts would make a sound. And if you didn't figure out where it came from in time they would pop up and scream. Similarly to the "basher's" behavior. Except with sounds instead of smoke. So maybe every ghost had this ability with their own visual/audible trait. That's my theory.
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Post by ~Scary Basher~ on Mar 21, 2016 17:01:28 GMT -6
UPDATE:sorry for the double post but I figured out what sippai was used for! If you where too far away from the basher when it popped up the attack would fail and it would play a this animation! It even had two sounds associated with the animation! A "huh?" Gold ghost voice clip and then a "awww..." voice clip
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luigim1
Moderator
i want betas
Posts: 0
Game Preference: Luigi's Mansion 2
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Post by luigim1 on Mar 21, 2016 17:26:33 GMT -6
UPDATE:sorry for the double post but I figured out what sippai was used for! If you where too far away from the basher when it popped up the attack would fail and it would play a this animation! It even had two sounds associated with the animation! A "huh?" Gold ghost voice clip and then a "awww..." voice clip OMG, you had found something Zeek & Catley nobody had found out yet! Luigi ought to be proud of ya. Same goes with everyone here.
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Post by ~Scary Basher~ on Mar 21, 2016 17:29:10 GMT -6
I was really surprised I saw this tiny detail!
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luigim1
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i want betas
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Game Preference: Luigi's Mansion 2
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Post by luigim1 on Mar 21, 2016 17:33:53 GMT -6
I was really surprised I saw this tiny detail! The tiny detail that was never looked at for 12 years until ya found it.
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Post by ~Scary Basher~ on Mar 21, 2016 17:36:41 GMT -6
Thank you IGN for the footage!
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luigim1
Moderator
i want betas
Posts: 0
Game Preference: Luigi's Mansion 2
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Post by luigim1 on Mar 21, 2016 18:15:01 GMT -6
Thank you IGN for the footage!
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Post by ~Scary Basher~ on Mar 26, 2016 23:47:56 GMT -6
Guys! I just figured out what odokasu2 was used for! It was actually the bashers spawn animation! I know it did the flipping thing in the prototype but that's because it's missing a path file for the animation to do so! It even has the long yelling sound effect!
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luigim1
Moderator
i want betas
Posts: 0
Game Preference: Luigi's Mansion 2
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Post by luigim1 on Apr 23, 2016 10:37:16 GMT -6
Guys! I just figured out what odokasu2 was used for! It was actually the bashers spawn animation! I know it did the flipping thing in the prototype but that's because it's missing a path file for the animation to do so! It even has the long yelling sound effect!I'd love to hear the long yelling sound effect. With headphones.
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Post by lmfinishgamer on May 3, 2016 19:40:21 GMT -6
I figured out what none was. It is just an quick animation that the Gold Ghost dematerialize into nothing and pops up again. Creepy... EDIT: I was got a bit thoughtful in the animations subject, that I remembered Absolute (the one from the beta project) somehow restored the beta spawn animation of the Gold Ghost! He tell something in the description that he caught the cutscene Gold Ghost appearing animation from the data of the game beginning (when you meet E. Gadd and some ghosts) and replaced the normal scare appearing with that spinning appearing animation. I wanted so much to replace that, but I need to know what's the location of the beginning cutscene data. What's the location, someone?
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Post by TechMario on May 3, 2016 22:09:22 GMT -6
I figured out what none was. It is just an quick animation that the Gold Ghost dematerialize into nothing and pops up again. Creepy... EDIT: I was got a bit thoughtful in the animations subject, that I remembered Absolute (the one from the beta project) somehow restored the beta spawn animation of the Gold Ghost! He tell something in the description that he caught the cutscene Gold Ghost appearing animation from the data of the game beginning (when you meet E. Gadd and some ghosts) and replaced the normal scare appearing with that spinning appearing animation. I wanted so much to replace that, but I need to know what's the location of the beginning cutscene data. What's the location, someone? noice lmfinishgamer! nice find. well there are files containing demo data... remember when I tried changing ororo animation to sippai so it'd be like basher in the beta it just stood there lol. yeah Idk how I'd fix that. HMM, hex editing? nah idk.
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Post by lmfinishgamer on May 3, 2016 22:12:20 GMT -6
But are you seeing errors/crashes when you replace the animations? The none animation is nothing so much special, lol.
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