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Post by TechMario on May 3, 2016 22:34:43 GMT -6
But are you seeing errors/crashes when you replace the animations? The none animation is nothing so much special, lol. well no. just have the other animations not show in the game and when the ghost appears in the result it just stands in one place with the animation I have swapped. lol.
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Post by lmfinishgamer on May 3, 2016 22:40:57 GMT -6
Well, I don't understand that much. Could you clarify a bit more? (Very sorry, but I don't have so much experience in chating, lolz).
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Post by TechMario on May 3, 2016 22:44:41 GMT -6
Well, I don't understand that much. Could you clarify a bit more? (Very sorry, but I don't have so much experience in chating, lolz). when I test it in the game it just appears then stands there with the basher animation and does nothing else. some glitch when replacing the animations it probably messes up the order.
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Post by lmfinishgamer on May 3, 2016 22:52:17 GMT -6
Oh. You might have replaced the animation "odukasu", that is the unused basher scare animation. When I replaced with that anim, it continues looping over and over and over. But HOW that glitch is happening with the sippai anim? Could you post a photo.
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Post by ~Scary Basher~ on May 4, 2016 0:34:14 GMT -6
Actually, if you look closely at the rotation The beta spawn animation is just the despawn animation backwards.
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Post by lmfinishgamer on May 4, 2016 7:33:13 GMT -6
Well...Sorry to be late, but...YEAH I THINK THE EXACT SAME THING. But one thing that we will be needing is the bas file that contains the beta spawning sound and the more harder....FIND A WAY TO REVERSE IT. But I think that's there's no way to do that in hex, and Absolute said that he caught the animation from the beginning cutscene data...
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Post by ~Scary Basher~ on May 4, 2016 8:46:20 GMT -6
The sound for the beta ghosts spawning is the same sound as the twins summoning their vehicles.
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Post by lmfinishgamer on May 4, 2016 9:36:21 GMT -6
Hmmmmm...good tip. I could try extracting their szps and researching for the bas file for that animation.
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luigim1
Moderator
i want betas
Posts: 0
Game Preference: Luigi's Mansion 2
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Post by luigim1 on May 4, 2016 10:00:57 GMT -6
But are you seeing errors/crashes when you replace the animations? The none animation is nothing so much special, lol. In what way? You need to replace the animations and then rename them as the same animation so the game wouldn't find us sneaky about it.
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Post by TheHappyFaceKing on May 4, 2016 12:08:35 GMT -6
Unfortunately, CyberTanuky & AbsoluteG is already working on a beta restoration. Scratch that out. Scratch that out? What did they give?
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Post by ~Scary Basher~ on May 4, 2016 14:10:38 GMT -6
I thought they said that they where NOT gonna give up on this one.
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Post by lmfinishgamer on May 4, 2016 15:16:17 GMT -6
Well...TechMario is having the issues, lol. And the animation might be having the same issue as Lukie D's Mario Mansion project older version, animation loops. This happened to me when replacing "syutugen" (that is the normal scare spawning animation) with odukasu2 (that is the unused Basher scare attack animation.) The ghost had the scaring looping forever. A bit hilarious, lol. And they can't be sucked up.
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Post by ~Scary Basher~ on May 4, 2016 15:40:18 GMT -6
i know, i've experienced that before
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Post by lmfinishgamer on May 4, 2016 16:08:30 GMT -6
Well. I'm currently researching for .key animation files on the CONFIRMED cutscene data. Yeah it is now confirmed because of some models, "flashlight" names, demo names in some archives. But if you know anything, can you tell me what file is for the E. Gadd meeting cutscene?
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Post by TechMario on May 4, 2016 20:47:33 GMT -6
i know, i've experienced that before do you know how to replace animations without it just looping and not doing anything else? hmm. I was trying to replace ororo (scare animation as used in game) with sippai (beta scare animation). then when the ghost appeared it just stood there and doing nothing else but the new animation; I deleted ororo and renamed sippai to ororo. what animation replacement are you talking about? oh nvm the basher scare animation.
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