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Post by ~Scary Basher~ on Jan 10, 2016 6:04:47 GMT -6
well i was up at 3 AM and decided to research the gold ghost's animation names so here's what i have: appear - unused animation used in EnFrighten. biribiri - ghost covering his face in fear when getting sucked up futtobi - used to be part of the basher scare, purpose is now unknown. fuyu - unused idling animation? kamae2 - raring up a punch. kieru - dissapearing. kinko - trying to get away. kiryu - unused basher stunned animation. kogeki - punching. none - appearing animation for the training room. odokasu2 - a variation of the unused basher scare. ororo - frustrated. ou - chasing Luigi. sippai - unused basher scare fail animation. syutugen - appear animation. tyakasu - taunting. just thought i would put this here so it would be more convenient for anyone replacing the animations! but don't talk about swapping them here, okay? i'm trying to keep this thread clean and small. and this took me quite awhile too.
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luigim1
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Post by luigim1 on Jan 10, 2016 9:27:48 GMT -6
well i was up at 3 AM and decided to research the gold ghost's animation names so here's what i have: appear - unused...? biribiri - ghost covering his face in fear when getting sucked up futtobi - unused. some sort of stunned or getting flung animation fuyu - unused idling animation kamae2 - getting ready to punch kieru - dissapearing. kinko - trying to get away kiryu - unused trying to get away animation? kogeki - punch. none - haven't tested. most likely a dummy pose odokasu2 - unused scare idling animation? ororo - upset about not landing punch ou - coming at you. sippai - unused scare fail animation...? syutugen - appear animation. tyakasu - taunt. just thought i would put this here so it would be more convenient for anyone replacing the animations! and this took me quite awhile too. Dang, nice find pasanio! Wat? (I could laugh all day reading this again & again & again (repeat "& again" 134,857,235,254 times) until I get bored of it.)
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Post by Lukie D on Jan 10, 2016 13:27:29 GMT -6
Dang, nice finds, dude! (Finally, I don't have to research it all myself! )
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Post by ~Scary Basher~ on Jan 10, 2016 15:29:35 GMT -6
Glad I could help!
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luigim1
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Post by luigim1 on Jan 10, 2016 15:32:18 GMT -6
Glad I could help! Did you read my post?Nevermind that.
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Post by ~Scary Basher~ on Jan 10, 2016 15:35:00 GMT -6
Oh I have picture perfect memory. And those animations that I listed unused are definitely unused. And ou - coming at you. Is when the ghost is chasing you.
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luigim1
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Post by luigim1 on Jan 10, 2016 15:57:05 GMT -6
I know about ou, it's like "OU -COMING AT (O)U!
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Post by ~Scary Basher~ on Jan 10, 2016 16:03:46 GMT -6
Oh and that idling pose is the exact same one that the basher was doing in this picture right here!
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luigim1
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Post by luigim1 on Jan 10, 2016 16:12:08 GMT -6
Cool
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Post by ~Scary Basher~ on Jan 10, 2016 16:14:47 GMT -6
And in the trailer the Orange punchers did this for a split second in the trailer.
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luigim1
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Post by luigim1 on Jan 10, 2016 16:19:56 GMT -6
Unfortunately, CyberTanuky & AbsoluteG is already working on a beta restoration. Scratch that out.
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Post by ~Scary Basher~ on Jan 10, 2016 18:29:36 GMT -6
I know. IM just experimenting and making my own little project. I'm not copying them because I'm just making a few small changes to replicate the ghost's appearance and activity from the prototype. Not a full beta restoration project. And I'm trying to help him by giving out info about things that I find out!
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Post by ~Scary Basher~ on Mar 19, 2016 21:17:15 GMT -6
I found out what kiryu is for! If you look real closely the basher plays it for a split second whilst being flashed!
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luigim1
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Post by luigim1 on Mar 20, 2016 5:50:19 GMT -6
I found out what kiryu is for! If you look real closely the basher plays it for a split second whilst being flashed! Is it the in-game part or it's just like the flashing images near the end of the trailer?
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Post by ~Scary Basher~ on Mar 20, 2016 5:52:58 GMT -6
In game. I did say "whilst being flashed."
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